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Runescape Dungeoneering Skill Guide 5 by Youxijingling
Restocking
How to restock, or even not to restock is majorly dependent on the path between the boss and the smuggler, the strength of the boss, and the equipment you have looted from fallen monsters. The home teleport spell can save a lot of time, and different bosses may require significantly more or less supply. For example, if you can use prayer, the Gluttonous Behemoth and Icy Bones would not require a lot of food, but some dangerous ones require 700+ points worth of lifepoints to defeat. If you are close to the smuggler, just buy some high quality fish and cook them. Be warned, low level wood can cause raw fish to burn frequently, so choose either tier 4 (utuku) or 5 (spinebeam) wood to cook.
Facing strong bosses would need the players to use gatestone to avoid death counts. For team players it is time to use assistance in magic to save everyone’s life.
Generally, when players arrive at harder areas (for example, from frozen to abandoned), the drop table of the monsters will be significantly changed. Do not use the same rules for every floor.
* Floor 1-2: None of the bosses are very dangerous. A player with 45+ combat and a tier 3+ weapon should have no problem fighting with nothing but items looted from monsters.
* Floor 3-11: The Luminescent Icefiend is the most dangerous boss. Just ensure you have more food, like 5-10 dusk eels (350-700 lifepoints total) in addition to those in floor 1-2. Sometimes players will loot so much food that restocking is not needed.
* Floor 12-17: Restocking will be needed mid-raid, but usually not before the boss fight. The bosses are all easier than the icefiend, so players should pay more attention to the monsters, especially since some very powerful monsters will block your path. The monsters in the dungeon tend to give coins.
You will very frequently run out of supplies.
* Floor 18-29: Warning: Do not use up your coins until you see the boss. There is a possibility that a higher levelled boss will either exhaust your food or assault you with superior attacks. For example, it’s possible to encounter Rammernaut with no coins to buy runes (for lower level players), thus stopping your progress. Without the use of the gatestone teleport (27 runecrafting and 32 magic required) it is strongly recommended to get the highest tier of food as possible.
* Floors 30-35: Although the monsters on these levels are basically the same as those on the first set of abandoned levels, they do seem to be higher levelled. If not properly prepared, high levelled monsters such as the ranging zombie, forgotten ranger, or mysterious shade can do significant amounts of damage – even kill a player. Try to keep at least two pieces of food on you at all times, in case you come upon a difficult battle. For the bosses, be sure to save up some coins, in case you need to totally restock or change combat styles for the boss.
MonstersEquipment and Supplies Generally, the player will get between 30k to 75k coins. Depending on luck and monsters fought, the player should obtain some food and equipment. Equipment should be superior if harder monsters are killed, and more will be received if more monsters are fought. Food loosely follows this rule but any food better than dusk eels will rarely appear, superior monsters tend to drop large quantity of dusk eel instead.
If you are up to create your own armour and weapons, make sure you create equipment at least 2 tiers above those you gained from monsters (tier 5 is the best tier players can have, but level 40 for related skill is needed); otherwise you might just waste your time. Focus on completing the dungeon quickly in order to maximize the rate of Dungeoneering experience obtained. Obtaining a full suit of armour for every floor attempted may be necessary for certain players, however it is generally not and thus smithing a full suit of armour would only waste valuable dungeoneering experience. It should be noted however that gauntlets and boots require only a single ore, yet provide the player with decent strength bonuses.
Fighting Bosses
Solo bosses are usually a lower level than team bosses. Specific strategies should be referred to in individual articles here.
However, for some bosses solo fighting and team fighting makes large differences. For example two mages fighting Rammernaut would need to run less but watch out even more seriously for the special attacks.
You may or may not receive bonus equipment after you defeat the boss. However, the items you receive are exactly the same as other identically named ones, so only bind it if it is something you might want to use. The best weapon, armour and ammo should be bound to save time in later raids.
Never challenge a boss stronger than you if your team members haven’t arrived yet. You will surely risk raising your death count. Just wait at the room entrance door and search nearby places for food and armour. However a lazing player should not be waited for, unless high in combat.
Stock up on food before going in, as some bosses hit very high and drain or hit through your prayers.
For speed dungeoneers, players who turn the guide mode on and just go through the quickest route, it should be pointed out that by just looking into an extra room you get one percent in the xp calculator at the end of the floor, even without entering the room, so it is worth unlocking unnecessary rooms as you go.
Other Tips
t is noted in the Dungeoneering – The Basics knowledge base article that raiding with a player significantly lower in combat or skill will result in an experience penalty of up to 60%: Note – the difficulty of the dungeon is always based on the lowest skill and combat levels in your party. For example, a party of five playing a 5:3 difficulty dungeon will find that the skill challenges and creatures, combat levels are balanced according to the three players with the lowest skill or combat levels. In the instance that a high level player would receive a significantly lowered amount of experience, a warning message with appear, asking if the player wishes to continue with the experience reduction.
One of the fast ways to get XP is to always form a group of 5 players, and do small dungeons only.
Players should form groups with similar dungeoneering levels so that they can complete floor rushes continuously.
Another fast way to get experience would be to speed solo raid. Go into the dungeon, collect any keys you see, open any possible doors without taking the time to battle any monsters. You gain experience even if you don’t beat a boss. You can get 500 XP per raid just by running through and opening a couple doors fast. The way it works is that you do as much work you can without having to battle, or keep battling to a minimum. You stop once you are forced to battle, or have a puzzle or something time consuming. Then leave the dungeon and take the reduced XP. It is extremely fast, but the only negative part is that you receive no tokens for the raid. If one chooses this method, prestige factors in the experience gained.
Typically each game is broken down into two categories. One being a normal game which is usually denoted by “no-rush” or when no prefix is given to the game when advertised. Normal games typically give the most experience for the floor it is for, since you often open all doors, kill all creatures, and on occasion sweep most of the resources from the dungeon. A rush, on the other hand, often gives the least amount of experience for the floor given, mainly because most monsters are ignored, resources are ignored, and of course the main point is to get to the boss and kill it so not all rooms are opened.
What you want to do when choosing which one is right for you is to look at what your maximum floor is. Often you want to complete normal dungeons for your last 5-10 dungeons (often upgrading to med/large instead of a rushes normal smallBuy Runescape GoldRunescape Gold). While you want to rush the floors before that. You get less xp for those dungeons but in the large scheme of things, you obtain more xp since you are focusing your time on the floors that give you the most experience.
As a note: The term “fastest” usually refers to a game that is played in a small dungeon, set for only one player (example: 2:1), and paired with a level 3 skiIIer. This forces all monsters to be level 1-3 and therefore can be 1-hit by high levels. AII puzzIes are very easy and can be completed by a single player, so splitting up is very easy if the dungeon is set up with more than a typical duo. The xp is as minimal as possible, but this allows high IeveI dungeoneers to bypass the Iowest floors at extremely fast speeds so they can get to the higher xp floors faster.
Due to an update by Jagex, if the average combat level of a team (regardless of players Cheap Runescape Gold) is above 90+, the base experience of every player is reduced in half. For example a dungeon which base experience is supposed to be 30,000 will be reduced to 15,000. This is a serious drawback to most dungeoneers because very few f2p players are aware of this fact. Players should seek a balanced combat level team to avoid the penalty.
One used to be able to make money by crafting air runes from purchased rune essence at Runecrafting levels of 44 and above. An update on 19 August 2010 ended this method, as the repurchase value of Air Runes has been dropped to 1 gold. Goldcrafting is no longer possible.
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Dung TabThis article’s aim is to teach the basics of successful Dungeoneering training that is not covered in the free-to-play guide. In it are described how to reset your progress, when to do so, the optimal sizes for dungeons and how best to approach each dungeon.
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